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Technogym | Fit Tech promotion
Technogym | Fit Tech promotion
Technogym | Fit Tech promotion
features

Fit Tech People: Sri Peruvemba

BeBop Sensors: VP of strategy

Our gloves allow users to have digital hands in virtual reality, and to manipulate objects as though they existed in real life

Published in Fit Tech 2020 issue 1

What is the BeBop Sensor technology?
Basically, we connect squishy humans to rigid computers. BeBop Sensor’s technology is a super accurate fabric sensor which can measure force, twist, bend, stretch and pressure, as well as provide haptic (touch) feedback in real-time.

With the embedded sensors, our Forte gloves allow users to have digital hands in virtual reality, enabling people to manipulate objects as though they existed in real life. For example, architects can use them to assemble VR models of their buildings and trainee surgeons can use them to perform virtual operations, with the gloves giving feedback on the accuracy of the surgical movements.

Has this technology been used in a health and fitness setting yet?
The good thing with this technology is that it has a lot of applications and the bad thing is also that it has a lot of applications! We’ve decided to start with a narrow focus – virtual reality – and make enough money to explore all the other opportunities in the future.

However, we have shipped sensors into a number of medical industry applications, from hospital beds to wheelchairs and sports equipment, such as helmets and shoulder pads.

We see enormous potential for this technology in the sports and health and fitness environment. The fabric is very thin, which means it could be easily incorporated into clothes to monitor muscles and give feedback on form, which will then improve performance and reduce injury risk.

The gloves can provide feedback on grip and pressure. If you think in terms of high performance athletes, their grip on a bar or free weights can be the difference between a gold medal and nothing. Sensors incorporated into knee pads and clothing could measure form when doing a range of exercises, while shoe in-soles allow smart gait analysis and to work out imbalances which can improve performance and reduce the risk of injury.

Gym equipment manufacturers could also use the technology to give accurate and measureable feedback when designing kit. Giving six people of varying heights and weights the opportunity to use the gloves with a prototype would give supremely valuable feedback.

What do you predict will happen in the wearables market in the next few years?
According to IDTechEx, the wearable market is predicted to grow rapidly, set to reach $5bn by 2027. Flexible fabric sensors have emerged as one of the most sought-after sensors in markets which affect consumers every day, including automotive, augmented reality, virtual reality, wearables, health, sports and remote sensing.

Sign up here to get Fit Tech's weekly ezine and every issue of Fit Tech magazine free on digital.
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Adam Zeitsiff

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We don’t just create the technology and bail – we support our clients’ ongoing hybridisation efforts
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Anantharaman Pattabiraman

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When you’re undertaking fitness activities, unless you’re on a stationary bike, in most cases it’s not safe or necessary to be tied to a screen, especially a small screen
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In 2021, Pulse Fitness added to its ever-growing portfolio of leisure industry services with the launch of TRAKK, its connected fitness app.
Following 3 very successful years, the Connected Health & Fitness Summit is returning this February 8-9, 2023 to explore the industry's most pressing challenges and hottest trends.
Founded in 2007 in Gersthofen, Germany, miha bodytec is the market-leading supplier of Electro Muscle ...
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Pyramids Centre enhanced thanks to Technogym, BH Live & Portsmouth City Council
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Digital
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features

Fit Tech People: Sri Peruvemba

BeBop Sensors: VP of strategy

Our gloves allow users to have digital hands in virtual reality, and to manipulate objects as though they existed in real life

Published in Fit Tech 2020 issue 1

What is the BeBop Sensor technology?
Basically, we connect squishy humans to rigid computers. BeBop Sensor’s technology is a super accurate fabric sensor which can measure force, twist, bend, stretch and pressure, as well as provide haptic (touch) feedback in real-time.

With the embedded sensors, our Forte gloves allow users to have digital hands in virtual reality, enabling people to manipulate objects as though they existed in real life. For example, architects can use them to assemble VR models of their buildings and trainee surgeons can use them to perform virtual operations, with the gloves giving feedback on the accuracy of the surgical movements.

Has this technology been used in a health and fitness setting yet?
The good thing with this technology is that it has a lot of applications and the bad thing is also that it has a lot of applications! We’ve decided to start with a narrow focus – virtual reality – and make enough money to explore all the other opportunities in the future.

However, we have shipped sensors into a number of medical industry applications, from hospital beds to wheelchairs and sports equipment, such as helmets and shoulder pads.

We see enormous potential for this technology in the sports and health and fitness environment. The fabric is very thin, which means it could be easily incorporated into clothes to monitor muscles and give feedback on form, which will then improve performance and reduce injury risk.

The gloves can provide feedback on grip and pressure. If you think in terms of high performance athletes, their grip on a bar or free weights can be the difference between a gold medal and nothing. Sensors incorporated into knee pads and clothing could measure form when doing a range of exercises, while shoe in-soles allow smart gait analysis and to work out imbalances which can improve performance and reduce the risk of injury.

Gym equipment manufacturers could also use the technology to give accurate and measureable feedback when designing kit. Giving six people of varying heights and weights the opportunity to use the gloves with a prototype would give supremely valuable feedback.

What do you predict will happen in the wearables market in the next few years?
According to IDTechEx, the wearable market is predicted to grow rapidly, set to reach $5bn by 2027. Flexible fabric sensors have emerged as one of the most sought-after sensors in markets which affect consumers every day, including automotive, augmented reality, virtual reality, wearables, health, sports and remote sensing.

Sign up here to get Fit Tech's weekly ezine and every issue of Fit Tech magazine free on digital.
Gallery
More features
Editor's letter

Into the fitaverse

Fitness is already among the top three markets in the metaverse, with new technology and partnerships driving real growth and consumer engagement that looks likely to spill over into health clubs, gyms and studios
Fit Tech people

Ali Jawad

Paralympic powerlifter and founder, Accessercise
Users can easily identify which facilities in the UK are accessible to the disabled community
Fit Tech people

Hannes Sjöblad

MD, DSruptive
We want to give our users an implantable tool that allows them to collect their health data at any time and in any setting
Fit Tech people

Jamie Buck

Co-founder, Active in Time
We created a solution called AiT Voice, which turns digital data into a spoken audio timetable that connects to phone systems
Profile

Fahad Alhagbani: reinventing fitness

Alexa can help you book classes, check trainers’ bios and schedules, find out opening times, and a host of other information
Opinion

Building on the blockchain

For small sports teams looking to compete with giants, blockchain can be a secret weapon explains Lars Rensing, CEO of Protokol
Innovation

Bold move

Our results showed a greater than 60 per cent reduction in falls for individuals who actively participated in Bold’s programme
App analysis

Check your form

Sency’s motion analysis technology is allowing users to check their technique as they exercise. Co-founder and CEO Gal Rotman explains how
Profile

New reality

Sam Cole, CEO of FitXR, talks to Fit Tech about taking digital workouts to the next level, with an immersive, virtual reality fitness club
Profile

Sohail Rashid

My vision was to create a platform that could improve the sport for lifters at all levels and attract more people, similar to how Strava, Peloton and Zwift have in other sports
Ageing

Reverse Ageing

Many apps help people track their health, but Humanity founders Peter Ward and Michael Geer have put the focus on ageing, to help users to see the direct repercussions of their habits. They talk to Steph Eaves
App analysis

Going hybrid

Workout Anytime created its app in partnership with Virtuagym. Workout Anytime’s Greg Maurer and Virtuagym’s Hugo Braam explain the process behind its creation
Research

Physical activity monitors boost activity levels

Researchers at the University of Copenhagen have conducted a meta analysis of all relevant research and found that the body of evidence shows an impact
Editor's letter

Two-way coaching

Content providers have been hugely active in the fit tech market since the start of the pandemic. We expect the industry to move on from delivering these services on a ‘broadcast-only’ basis as two-way coaching becomes the new USP
Fit Tech People

Laurent Petit

Co-founder, Active Giving
The future of sports and fitness are dependent on the climate. Our goal is to positively influence the future of our planet by instilling a global vision of wellbeing and a sense of collective action
Fit Tech People

Adam Zeitsiff

CEO, Intelivideo
We don’t just create the technology and bail – we support our clients’ ongoing hybridisation efforts
Fit Tech People

Anantharaman Pattabiraman

CEO and co-founder, Auro
When you’re undertaking fitness activities, unless you’re on a stationary bike, in most cases it’s not safe or necessary to be tied to a screen, especially a small screen
Fit Tech People

Mike Hansen

Managing partner, Endorphinz
We noticed a big gap in the market – customers needed better insights but also recommendations on what to do, whether that be customer acquisition, content creation, marketing and more
More features