EGYM | Fit Tech promotion
EGYM | Fit Tech promotion
EGYM | Fit Tech promotion
features

PEOPLE PROFILE: Beat the Street: Making people actively want to be active

CEO, Intelligent Health

Published in Health Club Management 2016 issue 8

What’s the ethos of Intelligent Health?
We focus on building communities with activity at the heart of things. It isn’t just about health: if you have an active society, you have more volunteering, more people in the streets and the parks being connected with each other. People feel safer, there’s less antisocial behaviour... Essentially, an active society is a society we want to live in.

But to get new people into being active, activity has to be a by-product rather than the end in itself. It must be social, fun and have a purpose.

Can you give an example?
Our Beat The Street project is a perfect example. It isn’t ‘physical activity’: it’s nothing to do with step count, 150 minutes a week or diabetes prevention. It’s a game.

You have a smartcard which you tap onto sensors – hundreds of which are built around the area, about half a mile apart – whenever you walk to school or the park or the shops. Every time you connect two beat boxes, you get 10 points that go to your team.

Each project runs for seven weeks and the winning team gets £1,000 – although we’ve found people aren’t as motivated by the prizes as by the fun of the game itself.

The seven-week timeframe is very important: any shorter and you don’t have enough time to create a habit in people; any longer and you get people who become dependent on the extrinsic reward of tapping the box, whereas we want them to quickly start thinking about doing their own thing.

We target deprived areas of the UK – we’re in east London at the moment – and we give out smartcards to virtually every single child in that area. Every primary school in Newham is taking part, for example.

Is it only for kids?
Not at all. Most GP practices have the smartcards too, as well as many of the community centres and libraries.However, it tends to be through the kids that we capture the adults – the kids get their parents and grandparents involved. In fact, ‘spending time with friends and family’ is one of the main benefits we hear from participants; in many cases, it’s even more important to them than the fact they feel healthier.

How many people take part?
We generally aim to get 30,000 to 40,000 playing by week two or three, and typically get almost a million smartcard swipes in the space of seven weeks – so around 20,000 a day. At a minimum, we’ll get 10 per cent of the community involved – and interestingly, 20 per cent of our participants have long-term conditions such as diabetes and heart disease.

How do you know about participants’ health conditions?
Although the process is all anonymised, we have a lot of data about the participants, all of which is linked to the ID chips in their smartcards.

We’re able to show how, before a Beat the Street project starts, on average 35 per cent of the community will be active. By the end of the seven weeks that goes up to 45 per cent. A year later, it’s still at the same level – those people are still being active. We create a habit and then we signpost people into other activities, which can range from Zumba to nature walks.

We’re also introducing a facility whereby, after the seven weeks is up, local fitness providers can swipe people’s smartcards on their NFC phones to track attendance. If they can show lots of attendees who were previously inactive, or who have health conditions, they may be able to get NHS funding.

What are your plans for Beat the Street?
Last year we had 175,000 people playing Beat the Street in areas around the UK. This year we’re on track for about 300,000 people. We’ve also run it in Poland, Italy, Greece, Austria – all run under an EU grant.

What can gyms learn from it?
We get people engaged with activity in a non-scary way and then signpost them towards other fun activities. If operators want people to choose the gym, they have to put the enjoyment back into their offering. Gyms have to start where people are, not where they want them to be. Why does membership have to mean going to the gym? Why can’t gyms offer memberships based around health walks outdoors, for example?

Sign up here to get Fit Tech's weekly ezine and every issue of Fit Tech magazine free on digital.
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PEOPLE PROFILE: Beat the Street: Making people actively want to be active

CEO, Intelligent Health

Published in Health Club Management 2016 issue 8

What’s the ethos of Intelligent Health?
We focus on building communities with activity at the heart of things. It isn’t just about health: if you have an active society, you have more volunteering, more people in the streets and the parks being connected with each other. People feel safer, there’s less antisocial behaviour... Essentially, an active society is a society we want to live in.

But to get new people into being active, activity has to be a by-product rather than the end in itself. It must be social, fun and have a purpose.

Can you give an example?
Our Beat The Street project is a perfect example. It isn’t ‘physical activity’: it’s nothing to do with step count, 150 minutes a week or diabetes prevention. It’s a game.

You have a smartcard which you tap onto sensors – hundreds of which are built around the area, about half a mile apart – whenever you walk to school or the park or the shops. Every time you connect two beat boxes, you get 10 points that go to your team.

Each project runs for seven weeks and the winning team gets £1,000 – although we’ve found people aren’t as motivated by the prizes as by the fun of the game itself.

The seven-week timeframe is very important: any shorter and you don’t have enough time to create a habit in people; any longer and you get people who become dependent on the extrinsic reward of tapping the box, whereas we want them to quickly start thinking about doing their own thing.

We target deprived areas of the UK – we’re in east London at the moment – and we give out smartcards to virtually every single child in that area. Every primary school in Newham is taking part, for example.

Is it only for kids?
Not at all. Most GP practices have the smartcards too, as well as many of the community centres and libraries.However, it tends to be through the kids that we capture the adults – the kids get their parents and grandparents involved. In fact, ‘spending time with friends and family’ is one of the main benefits we hear from participants; in many cases, it’s even more important to them than the fact they feel healthier.

How many people take part?
We generally aim to get 30,000 to 40,000 playing by week two or three, and typically get almost a million smartcard swipes in the space of seven weeks – so around 20,000 a day. At a minimum, we’ll get 10 per cent of the community involved – and interestingly, 20 per cent of our participants have long-term conditions such as diabetes and heart disease.

How do you know about participants’ health conditions?
Although the process is all anonymised, we have a lot of data about the participants, all of which is linked to the ID chips in their smartcards.

We’re able to show how, before a Beat the Street project starts, on average 35 per cent of the community will be active. By the end of the seven weeks that goes up to 45 per cent. A year later, it’s still at the same level – those people are still being active. We create a habit and then we signpost people into other activities, which can range from Zumba to nature walks.

We’re also introducing a facility whereby, after the seven weeks is up, local fitness providers can swipe people’s smartcards on their NFC phones to track attendance. If they can show lots of attendees who were previously inactive, or who have health conditions, they may be able to get NHS funding.

What are your plans for Beat the Street?
Last year we had 175,000 people playing Beat the Street in areas around the UK. This year we’re on track for about 300,000 people. We’ve also run it in Poland, Italy, Greece, Austria – all run under an EU grant.

What can gyms learn from it?
We get people engaged with activity in a non-scary way and then signpost them towards other fun activities. If operators want people to choose the gym, they have to put the enjoyment back into their offering. Gyms have to start where people are, not where they want them to be. Why does membership have to mean going to the gym? Why can’t gyms offer memberships based around health walks outdoors, for example?

Sign up here to get Fit Tech's weekly ezine and every issue of Fit Tech magazine free on digital.
Gallery
More features
Editor's letter

Into the fitaverse

Fitness is already among the top three markets in the metaverse, with new technology and partnerships driving real growth and consumer engagement that looks likely to spill over into health clubs, gyms and studios
Fit Tech people

Ali Jawad

Paralympic powerlifter and founder, Accessercise
Users can easily identify which facilities in the UK are accessible to the disabled community
Fit Tech people

Hannes Sjöblad

MD, DSruptive
We want to give our users an implantable tool that allows them to collect their health data at any time and in any setting
Fit Tech people

Jamie Buck

Co-founder, Active in Time
We created a solution called AiT Voice, which turns digital data into a spoken audio timetable that connects to phone systems
Profile

Fahad Alhagbani: reinventing fitness

Alexa can help you book classes, check trainers’ bios and schedules, find out opening times, and a host of other information
Opinion

Building on the blockchain

For small sports teams looking to compete with giants, blockchain can be a secret weapon explains Lars Rensing, CEO of Protokol
Innovation

Bold move

Our results showed a greater than 60 per cent reduction in falls for individuals who actively participated in Bold’s programme
App analysis

Check your form

Sency’s motion analysis technology is allowing users to check their technique as they exercise. Co-founder and CEO Gal Rotman explains how
Profile

New reality

Sam Cole, CEO of FitXR, talks to Fit Tech about taking digital workouts to the next level, with an immersive, virtual reality fitness club
Profile

Sohail Rashid

My vision was to create a platform that could improve the sport for lifters at all levels and attract more people, similar to how Strava, Peloton and Zwift have in other sports
Ageing

Reverse Ageing

Many apps help people track their health, but Humanity founders Peter Ward and Michael Geer have put the focus on ageing, to help users to see the direct repercussions of their habits. They talk to Steph Eaves
App analysis

Going hybrid

Workout Anytime created its app in partnership with Virtuagym. Workout Anytime’s Greg Maurer and Virtuagym’s Hugo Braam explain the process behind its creation
Research

Physical activity monitors boost activity levels

Researchers at the University of Copenhagen have conducted a meta analysis of all relevant research and found that the body of evidence shows an impact
Editor's letter

Two-way coaching

Content providers have been hugely active in the fit tech market since the start of the pandemic. We expect the industry to move on from delivering these services on a ‘broadcast-only’ basis as two-way coaching becomes the new USP
Fit Tech People

Laurent Petit

Co-founder, Active Giving
The future of sports and fitness are dependent on the climate. Our goal is to positively influence the future of our planet by instilling a global vision of wellbeing and a sense of collective action
Fit Tech People

Adam Zeitsiff

CEO, Intelivideo
We don’t just create the technology and bail – we support our clients’ ongoing hybridisation efforts
Fit Tech People

Anantharaman Pattabiraman

CEO and co-founder, Auro
When you’re undertaking fitness activities, unless you’re on a stationary bike, in most cases it’s not safe or necessary to be tied to a screen, especially a small screen
Fit Tech People

Mike Hansen

Managing partner, Endorphinz
We noticed a big gap in the market – customers needed better insights but also recommendations on what to do, whether that be customer acquisition, content creation, marketing and more
More features