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The Leisure Media Company Ltd | Fit Tech promotion
The Leisure Media Company Ltd | Fit Tech promotion
The Leisure Media Company Ltd | Fit Tech promotion
features

People: Sam Hill and Ben Barker

“People love game mechanics. We want to use that to make running exciting to a new group of people” Sam Hill & Ben Barker, PAN Studio

Published in Health Club Management 2015 issue 3

Tell us about your new idea, Run an Empire
Run an Empire is a game that runs through a smartphone app. It uses GPS to record the paths players take when out for a walk or run – local neighbourhoods will become new arenas for strategic play.
To control a territory, a player simply has to sprint, jog or saunter around it. For a competing player to capture it from them, they need to do the same – either faster or more often. Territory can be better protected from invasion by encircling it multiple times.

The key to success is dedication. The game is designed for people like us, not naturally gifted athletes – a slow player can beat a faster opponent if they show more determination.

Rather than a gamified fitness app, we see Run An Empire as a strategy game with sports-like, real-world elements. While there’s certainly a potential health benefit, which we’ll enrich as best we can with player analytics, what we’re really excited about seeing are the strategies players use to achieve victory.

What are your backgrounds?
PAN Studio is a design practice with a specific interest in developing enriching experiences that in some way impart intellectual, sensory or emotional value.

We make digital platforms and services that challenge how we live our lives and how we engage with existing systems. We believe that a collaborative, responsive approach leads to better results and products that audiences actually engage with.

Our background is in design and interaction, and game logic is something we try to apply to everything we design.

How did you come up with the idea?
The nub of the idea came in late 2012, while developing ideas for the first Playable City Award. We went on to develop Hello Lamp Post, but the theme of localised ‘ownership’, combined with play, came up several times.

Health and fitness apps, location and Quantified Self tools, and mobile games are three well-defined, heavily subscribed categories of smartphone app. What was beginning to form for us was the idea of something that worked across all three categories.

What do you hope to achieve with Run an Empire?
Sports can be somewhat divisive. Though the global market is worth billions of pounds, in the United States something like 60 per cent of adults simply “don’t like sports” at all (source: SIFA and ACTIVE Network, 2012).

But many sports possess an incredible culture, and playing them can tap a deep well of sensations and emotions – it’s a shame not to feel more involved with them. Run An Empire is an attempt to reconcile with the intentions behind sport – application of skill, social mediation and play – and make them applicable to a gaming generation.

Our big idea is getting people who don’t currently run, running. We know so many people love genuinely compelling game mechanics, and we want to use that to make running exciting to a whole new group of people.

At the same time, we hope we can show people who already run how powerful a strong game mechanic can be in rewarding them as players.

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features

People: Sam Hill and Ben Barker

“People love game mechanics. We want to use that to make running exciting to a new group of people” Sam Hill & Ben Barker, PAN Studio

Published in Health Club Management 2015 issue 3

Tell us about your new idea, Run an Empire
Run an Empire is a game that runs through a smartphone app. It uses GPS to record the paths players take when out for a walk or run – local neighbourhoods will become new arenas for strategic play.
To control a territory, a player simply has to sprint, jog or saunter around it. For a competing player to capture it from them, they need to do the same – either faster or more often. Territory can be better protected from invasion by encircling it multiple times.

The key to success is dedication. The game is designed for people like us, not naturally gifted athletes – a slow player can beat a faster opponent if they show more determination.

Rather than a gamified fitness app, we see Run An Empire as a strategy game with sports-like, real-world elements. While there’s certainly a potential health benefit, which we’ll enrich as best we can with player analytics, what we’re really excited about seeing are the strategies players use to achieve victory.

What are your backgrounds?
PAN Studio is a design practice with a specific interest in developing enriching experiences that in some way impart intellectual, sensory or emotional value.

We make digital platforms and services that challenge how we live our lives and how we engage with existing systems. We believe that a collaborative, responsive approach leads to better results and products that audiences actually engage with.

Our background is in design and interaction, and game logic is something we try to apply to everything we design.

How did you come up with the idea?
The nub of the idea came in late 2012, while developing ideas for the first Playable City Award. We went on to develop Hello Lamp Post, but the theme of localised ‘ownership’, combined with play, came up several times.

Health and fitness apps, location and Quantified Self tools, and mobile games are three well-defined, heavily subscribed categories of smartphone app. What was beginning to form for us was the idea of something that worked across all three categories.

What do you hope to achieve with Run an Empire?
Sports can be somewhat divisive. Though the global market is worth billions of pounds, in the United States something like 60 per cent of adults simply “don’t like sports” at all (source: SIFA and ACTIVE Network, 2012).

But many sports possess an incredible culture, and playing them can tap a deep well of sensations and emotions – it’s a shame not to feel more involved with them. Run An Empire is an attempt to reconcile with the intentions behind sport – application of skill, social mediation and play – and make them applicable to a gaming generation.

Our big idea is getting people who don’t currently run, running. We know so many people love genuinely compelling game mechanics, and we want to use that to make running exciting to a whole new group of people.

At the same time, we hope we can show people who already run how powerful a strong game mechanic can be in rewarding them as players.

Sign up here to get Fit Tech's weekly ezine and every issue of Fit Tech magazine free on digital.
Gallery
More features
Editor's letter

Into the fitaverse

Fitness is already among the top three markets in the metaverse, with new technology and partnerships driving real growth and consumer engagement that looks likely to spill over into health clubs, gyms and studios
Fit Tech people

Ali Jawad

Paralympic powerlifter and founder, Accessercise
Users can easily identify which facilities in the UK are accessible to the disabled community
Fit Tech people

Hannes Sjöblad

MD, DSruptive
We want to give our users an implantable tool that allows them to collect their health data at any time and in any setting
Fit Tech people

Jamie Buck

Co-founder, Active in Time
We created a solution called AiT Voice, which turns digital data into a spoken audio timetable that connects to phone systems
Profile

Fahad Alhagbani: reinventing fitness

Let’s live in the future to improve today
Opinion

Building on the blockchain

For small sports teams looking to compete with giants, blockchain can be a secret weapon explains Lars Rensing, CEO of Protokol
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Bold move

Our results showed a greater than 60 per cent reduction in falls for individuals who actively participated in Bold’s programme
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Check your form

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Profile

Sohail Rashid

My vision was to create a platform that could improve the sport for lifters at all levels and attract more people, similar to how Strava, Peloton and Zwift have in other sports
Ageing

Reverse Ageing

Many apps help people track their health, but Humanity founders Peter Ward and Michael Geer have put the focus on ageing, to help users to see the direct repercussions of their habits. They talk to Steph Eaves
App analysis

Going hybrid

Workout Anytime created its app in partnership with Virtuagym. Workout Anytime’s Greg Maurer and Virtuagym’s Hugo Braam explain the process behind its creation
Research

Physical activity monitors boost activity levels

Researchers at the University of Copenhagen have conducted a meta analysis of all relevant research and found that the body of evidence shows an impact
Editor's letter

Two-way coaching

Content providers have been hugely active in the fit tech market since the start of the pandemic. We expect the industry to move on from delivering these services on a ‘broadcast-only’ basis as two-way coaching becomes the new USP
Fit Tech People

Laurent Petit

Co-founder, Active Giving
The future of sports and fitness are dependent on the climate. Our goal is to positively influence the future of our planet by instilling a global vision of wellbeing and a sense of collective action
Fit Tech People

Adam Zeitsiff

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We don’t just create the technology and bail – we support our clients’ ongoing hybridisation efforts
Fit Tech People

Anantharaman Pattabiraman

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When you’re undertaking fitness activities, unless you’re on a stationary bike, in most cases it’s not safe or necessary to be tied to a screen, especially a small screen
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We noticed a big gap in the market – customers needed better insights but also recommendations on what to do, whether that be customer acquisition, content creation, marketing and more
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