Innovatise UK Ltd | Fit Tech promotion
Innovatise UK Ltd | Fit Tech promotion
Innovatise UK Ltd | Fit Tech promotion
features

People: Sharon Cook

The challenge with older people is getting them to the gym in the first place. You don’t want moving around the facility once they’re there to be a challenge too Sharon Cook, senior lecturer, Loughborough Design School

Published in Health Club Management 2015 issue 7

You’ve designed suits to simulate the physical limitations of old age and osteoarthritis. Tell us more
Ergonomics is concerned with improving the safety, comfort, ease and reliability of people’s interactions. We can think of this in terms of four Ps: improving how People interact with Products/services in given Places (environments) following Procedures (formal/informal ways of use).

Loughborough is the only UK university to offer ergonomics at both undergraduate and postgraduate levels, and in 1994 the Ford Motor Company approached us. It had recognised that an ageing population was going to lead to a higher number of older drivers; it wanted its young designers to be more aware of the physical challenges faced by these drivers, in a bid to change the way they designed. We developed The Third Age Suit – a three-dimensional, full-body wearable simulation that allowed the young designers to experience some of the impacts of ageing for themselves.

In 2006, NAPP Pharmaceuticals then commissioned the whole-body simulation of osteoarthritis to raise awareness and improve understanding of this prevalent and often debilitating condition. In 2011, Stannah Stairlifts purchased The Osteoarthritis Suit for use by its design/engineering teams worldwide, to improve its product designs in the same way Ford had. The suit was also used in NHS staff training to give an insight into what it can be like to be an older patient.

How do the suits work?
For a given health condition, research is undertaken to find out more about it. This can be drawn from literature, medical/health professionals and those who have the condition. Based on this data, the requirements of the simulation can then be developed and integrated into the suit. For The Third Age Suit, this included reducing mobility, tactile sensitivity and some aspects of vision.

In terms of possible uses for the suits, workplace design is an obvious area, as are public transport, leisure facilities, shops and shopping centres, restaurants… Really anywhere an element of ‘walking in my shoes’ will help convey a message.

How might health clubs use this simulation technology?
Wearable simulations could help health clubs and leisure centres understand how accessible their facilities are for older users. How easy is it for them to walk into the facility, move around it, get onto equipment? Are the floor surfaces suitable for those who might be at greater risk of a fall?

The challenge with older people is getting them to the gym in the first place, as many view it as ‘not for them’. You don’t want moving around the facility once they’re there to be a challenge too, otherwise it will put them off returning.

The suit can’t give a full picture of an older user’s experience in a gym. It can’t simulate muscle strength – you can’t get on a piece of equipment and see what it feels like for an older user – and it obviously can’t offer any insight into the psychological factors that might act as a barrier to older people wanting to join a health club.

However, accessibility is a big issue for health clubs – the IFI is already doing a lot of work in the fitness sector to make gym equipment accessible to all users, including disabled people. Older people can have similar physical limitations, and wearable simulations can help you better appreciate those limitations.

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features

People: Sharon Cook

The challenge with older people is getting them to the gym in the first place. You don’t want moving around the facility once they’re there to be a challenge too Sharon Cook, senior lecturer, Loughborough Design School

Published in Health Club Management 2015 issue 7

You’ve designed suits to simulate the physical limitations of old age and osteoarthritis. Tell us more
Ergonomics is concerned with improving the safety, comfort, ease and reliability of people’s interactions. We can think of this in terms of four Ps: improving how People interact with Products/services in given Places (environments) following Procedures (formal/informal ways of use).

Loughborough is the only UK university to offer ergonomics at both undergraduate and postgraduate levels, and in 1994 the Ford Motor Company approached us. It had recognised that an ageing population was going to lead to a higher number of older drivers; it wanted its young designers to be more aware of the physical challenges faced by these drivers, in a bid to change the way they designed. We developed The Third Age Suit – a three-dimensional, full-body wearable simulation that allowed the young designers to experience some of the impacts of ageing for themselves.

In 2006, NAPP Pharmaceuticals then commissioned the whole-body simulation of osteoarthritis to raise awareness and improve understanding of this prevalent and often debilitating condition. In 2011, Stannah Stairlifts purchased The Osteoarthritis Suit for use by its design/engineering teams worldwide, to improve its product designs in the same way Ford had. The suit was also used in NHS staff training to give an insight into what it can be like to be an older patient.

How do the suits work?
For a given health condition, research is undertaken to find out more about it. This can be drawn from literature, medical/health professionals and those who have the condition. Based on this data, the requirements of the simulation can then be developed and integrated into the suit. For The Third Age Suit, this included reducing mobility, tactile sensitivity and some aspects of vision.

In terms of possible uses for the suits, workplace design is an obvious area, as are public transport, leisure facilities, shops and shopping centres, restaurants… Really anywhere an element of ‘walking in my shoes’ will help convey a message.

How might health clubs use this simulation technology?
Wearable simulations could help health clubs and leisure centres understand how accessible their facilities are for older users. How easy is it for them to walk into the facility, move around it, get onto equipment? Are the floor surfaces suitable for those who might be at greater risk of a fall?

The challenge with older people is getting them to the gym in the first place, as many view it as ‘not for them’. You don’t want moving around the facility once they’re there to be a challenge too, otherwise it will put them off returning.

The suit can’t give a full picture of an older user’s experience in a gym. It can’t simulate muscle strength – you can’t get on a piece of equipment and see what it feels like for an older user – and it obviously can’t offer any insight into the psychological factors that might act as a barrier to older people wanting to join a health club.

However, accessibility is a big issue for health clubs – the IFI is already doing a lot of work in the fitness sector to make gym equipment accessible to all users, including disabled people. Older people can have similar physical limitations, and wearable simulations can help you better appreciate those limitations.

Sign up here to get Fit Tech's weekly ezine and every issue of Fit Tech magazine free on digital.
More features
Editor's letter

Into the fitaverse

Fitness is already among the top three markets in the metaverse, with new technology and partnerships driving real growth and consumer engagement that looks likely to spill over into health clubs, gyms and studios
Fit Tech people

Ali Jawad

Paralympic powerlifter and founder, Accessercise
Users can easily identify which facilities in the UK are accessible to the disabled community
Fit Tech people

Hannes Sjöblad

MD, DSruptive
We want to give our users an implantable tool that allows them to collect their health data at any time and in any setting
Fit Tech people

Jamie Buck

Co-founder, Active in Time
We created a solution called AiT Voice, which turns digital data into a spoken audio timetable that connects to phone systems
Profile

Fahad Alhagbani: reinventing fitness

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Check your form

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Profile

New reality

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Profile

Sohail Rashid

The app is free and it’s $40 to participate in one of our virtual events
Ageing

Reverse Ageing

Many apps help people track their health, but Humanity founders Peter Ward and Michael Geer have put the focus on ageing, to help users to see the direct repercussions of their habits. They talk to Steph Eaves
App analysis

Going hybrid

Workout Anytime created its app in partnership with Virtuagym. Workout Anytime’s Greg Maurer and Virtuagym’s Hugo Braam explain the process behind its creation
Research

Physical activity monitors boost activity levels

Researchers at the University of Copenhagen have conducted a meta analysis of all relevant research and found that the body of evidence shows an impact
Editor's letter

Two-way coaching

Content providers have been hugely active in the fit tech market since the start of the pandemic. We expect the industry to move on from delivering these services on a ‘broadcast-only’ basis as two-way coaching becomes the new USP
Fit Tech People

Laurent Petit

Co-founder, Active Giving
The future of sports and fitness are dependent on the climate. Our goal is to positively influence the future of our planet by instilling a global vision of wellbeing and a sense of collective action
Fit Tech People

Adam Zeitsiff

CEO, Intelivideo
We don’t just create the technology and bail – we support our clients’ ongoing hybridisation efforts
Fit Tech People

Anantharaman Pattabiraman

CEO and co-founder, Auro
When you’re undertaking fitness activities, unless you’re on a stationary bike, in most cases it’s not safe or necessary to be tied to a screen, especially a small screen
Fit Tech People

Mike Hansen

Managing partner, Endorphinz
We noticed a big gap in the market – customers needed better insights but also recommendations on what to do, whether that be customer acquisition, content creation, marketing and more
More features