gamification news & features
The incoming CEO of Les Mills International
explains his vision for the organisation as it
enters a new period of expansion
HCM issue 4 2019
A look at the latest innovations in health and fitness from Agmis, Body bike, Hydrow and Aqua Physical
HCM issue 3 2019
Is the boutique boom reaching the peak of its lifecycle? ukactive CEO Steven Ward asks a panel of experts
HCM issue 3 2019
Myzone is launching a range of new products and services this year, as CEO Dave Wright explains
HCM issue 10 2018
In the latest of our reports on the
booming cycling market, Steph Eaves
looks at bike innovations
HCM issue 10 2018
Indoor cycling has been around a long
time, but new tech and design innovation
mean this market is white hot
HCM issue 8 2018
The Fitness Industry Technology Council’s president,
Bryan O’Rourke, tells us about the impact of fitness and
heightened consumer expectations in this digital age
HCM Handbook 2018
Virtual reality fitness device Icaros is heading for the gym floor at YMCA’s Minneapolis club
in the US, with 28 more locations set to follow.
news •
31 Oct 2017
The latest virtual reality innovations
providing exercisers with an engaging and
entertaining approach to working out
HCM issue 10 2017
The founder of F45 talks about the
fitness franchise’s remarkable worldwide
growth in just three and a half years
HCM issue 9 2017
The creative leader, coach and behaviour change agent on how the fitness sector can create a powerful culture of innovation
HCM issue 7 2017
The founder of Alex Fitness talks about European expansion, his new low-cost brand, and a goal of one million health club members in Russia by 2023
HCM issue 5 2017
The first 12 physical activity disruptors to benefit from the ActiveLab startup mentoring
scheme have been named.
news •
25 Nov 2016
Technogym's latest innovations put members in control – allowing them to personalise their workouts with virtual reality, smart equipment features and comprehensive data tracking
HCM issue 11 2016
As Nintendo and Niantic continue to drip feed new features to maintain the popularity of
Pokémon Go, the game’s creators have announced that its new wearable device will be
released next week, while also revealing plans for an Apple Watch adaptation of the
game.
news •
08 Sep 2016
The Pokémon Go craze got people off the sofa and walking for fun. So what can fitness providers learn from this success?
HCM issue 9 2016
eGym helps clubs create effective feedback loops and boost members' performance in the gym
HCM issue 9 2016
Having taken the US by storm since its launch last week, and with UK users also getting in
on the act, Pokémon Go is being held up as an unlikely antidote to physical inactivity.
news •
11 Jul 2016
The Rio Olympics are coming! How can your club use the Games to drive further engagement with members? Gamification expert An Coppens offers her advice
HCM issue 7 2016
Wexer Virtual has teamed up with Connected Fitness Labs – a stand-alone subsidiary of
Fitness First – to create a new app designed to expand a gym’s reach beyond its four walls
and into the daily lives of its members.
news •
24 May 2016
eGym’s personalised, connected member experience is driving customer acquisition and retention alike
HCM issue 5 2016
Fitness has a major role to play in the fast-changing global landscape, both in terms of
harnessing the power of technology and shielding us from its more harmful aspects, Randi
Zuckerberg told delegates at IHRSA 2016 today (23 March).
news •
23 Mar 2016
A proliferation of opportunities to be physically active. ukactive’s Steven Ward looks ahead to 2016
HCM Handbook 2016
Steven Ward, executive director of ukactive, gives his views on what’s in store for the UK fitness and physical activity sector in 2016 – including new technology, sector diversification and assisting with public health remits
HCM issue 1 2016
The chair of Health & Fitness Nordic talks to Kate Cracknell about the disruptive influence of technology and the fundamental need for businesses to be useful
HCM issue 7 2014
EuropeActive plans to grow usage of fitness centres to 80 million members across Europe by 2025. But how?
HCM issue 6 2014
Dirk Kemmerling gives an overview of Germany's fitness market
HCM issue 4 2014
The creators of the wildly popular Guitar Hero franchise – which played a pivotal
role in making music games mainstream – have turned to a new venture which
will incorporate the idea into fitness gaming.
news •
19 Dec 2013
A look at the hottest trends impacting the health club spa industry
HCM issue 5 2013
Panatta's mission is to create machines that are aesthetically pleasing, functional and competitive in price ...
Art of Cryo is a new division of a renowned family business with 30 years’ ...