video game news & features
Korean scientists have developed a dynamic way of adjusting the difficulty of
video games – by estimating the players' emotions based on in-game data.
news •
03 Oct 2022
Keeping members actively engaged has never been more important. Abi Harris reports on the latest ideas and inspiration from the Retention Convention
HCM issue 1 2022
Boutique operator, The Refinery E9, has launched a personal trainer (PT) service with a
twist, by offering customers the opportunity to take part in exercise sessions led by an
avatar.
news •
26 Oct 2020
In the second part of our internet middlemen series, Stephen Tharrett and Mark Williamson of ClubIntel ask whether ClassPass delivers on its brand promises
HCM issue 1 2016
Is your business ready for post-demographic consumerism? Trendwatching.com explains why the old consumer models must go
HCM issue 8 2015
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